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ICEArmy
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Location : Texas
Registration date : 2008-08-19

PostSubject: Wars   Tue Oct 21, 2008 10:58 am

Ok guys at the moment the NSL site is down and we cant seem to get it back up. I have talked to RAw Talent and he is trying to get in touch with DezNutz but he seems not to be replying. So since we dont know when that will be available, I was wondering what are we gonna do about clan wars.

Now i know not everyone is on the ps3 and made the switch to the new game and the fact that it still is kinda laggy, but i figure we talk about it at least

Either we can wait for the game to have the clan features working and do the clan wars on the game's community board, which is supposed to be alot better than the previous socom's community board.

Or we can do gamebattles, and become the #1 clan there. They do have rules and stuff and i can be in charge of that if no one ones to deal with the BS, and i can use some help from Speedy are someone.


This is just a discussion topic of which kinda clan wars yall want to compete in, So we can get this started ASAP when the lag is fixed for good.
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PostSubject: Re: Wars   Tue Oct 21, 2008 11:39 am

eh i think we don't need to worry bout wars just yet lets get use to the first.
but i would like to see the socom community wars and how those work and it has it own tournament so might see how that works

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ICEArmy
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PostSubject: Re: Wars   Tue Oct 21, 2008 12:09 pm

Yea i know its too early, but i just wanna know what kind of wars we would like to do so i can set it up and when we start we will be ready to do it
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PostSubject: Re: Wars   Tue Oct 21, 2008 6:59 pm

I'm up for doing Gamebattles, I agree it's early but I'd rather play in an organized setting as opposed to jumping on and trying to track everyone done just to play with my clan. It could also server as a means to focus each others strengths and weakness's. Just my two cents...
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ICEArmy
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PostSubject: Re: Wars   Wed Oct 22, 2008 12:59 am

Yea thats what we gonna do. We will play to each others strengths and weaknesses and like u said Hellz, it is better to be organized like this instead of finding ppl to get on 5 mins b4 the war
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PostSubject: Re: Wars   Wed Oct 22, 2008 6:06 am

i'd say we should set up a gamebattles anyway. that way we at least have the option of doing it. even if we only use it once it's worth it. and the earlier we set that up the better because everyone has an ineligible period after being put on the roster.
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ICEArmy
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PostSubject: Re: Wars   Wed Oct 22, 2008 1:38 pm

I agree with you hobo, but the only major problem at the moment is the number of players we have.

We need speedy to tell us who is all in the clan and there names, I need them so i can start makin stats on yall and our weaknesses and strenghts.
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PostSubject: Re: Wars   Wed Oct 22, 2008 10:21 pm

Hey Ice, have you gotten with Speed to get the roster info? If not, you should be able to get some of the PSN's off the clan roster/friends list and just add personnel as needed. Just a suggestion. If you need help getting names, let me know...
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ICEArmy
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PostSubject: Re: Wars   Thu Oct 23, 2008 9:23 pm

I got the names on the PSN but i dont think i have them all, the only ones i have on there are the ones that Rambo has been keepin up with on the PSN names list
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PostSubject: Re: Wars   Tue Nov 04, 2008 5:07 pm

my bad Ice for the slow response but yeah I'll get all the names of the folks on my list when I get home. The clan is definately growing...
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ICEArmy
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PostSubject: Re: Wars   Tue Nov 04, 2008 9:56 pm

Ok cool, just let me know
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ICEArmy
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PostSubject: Re: Wars   Tue Nov 18, 2008 3:02 pm

Ok guys i dont see the NSL site coming up anytime soon or at all for that matter. So i am trying to get us in 2 of the top leagues out there at the moment. Urgent Fury and Chaos Tactics, check out there websites and if you have any other input please let me know.



http://chaostactics.com/home.html

http://www.urgentfury.com/
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ICEArmy
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PostSubject: Re: Wars   Tue Nov 18, 2008 3:03 pm

Ok guys i dont see the NSL site coming up anytime soon or at all for that matter. So i am trying to get us in 2 of the top leagues out there at the moment. Urgent Fury and Chaos Tactics, check out there websites and if you have any other input please let me know.



http://chaostactics.com/home.html

http://www.urgentfury.com/
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ICEArmy
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PostSubject: Re: Wars   Sat Nov 22, 2008 6:54 pm

Ok guys i think there is a tourny comin up soon for the Urgent Fury site. Did yall want to join up on it or we not sure if we gonna be doing wars???
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PostSubject: Re: Wars   Sat Nov 22, 2008 6:58 pm

No idea yet.and personally not a whole lot of people have been on lately besides like 5people.

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PostSubject: Re: Wars   Sun Nov 23, 2008 9:53 pm

i no im not on all the time ether but when ever i log on no one ever playing so i log off, but id love to start waring maybe we should try to war once a week or something i no everyone is busy but i would like to start waring soon and let everyone no who and what gse is all about
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PostSubject: Re: Wars   Mon Nov 24, 2008 12:09 am

I think we need to star waring cause thats when we get the most ppl online and it would actually GET ppl online, but its all up to Payne and Speed
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ICEArmy
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PostSubject: Re: Wars   Wed Jan 14, 2009 9:21 pm

Ok people im finally back. I just moved and just got the internet.

So anything new going on guys or yall still not playin Socom???
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PostSubject: Re: Wars   Thu Jan 15, 2009 11:48 am

ICEArmy wrote:
Ok people im finally back. I just moved and just got the internet.

So anything new going on guys or yall still not playin Socom???

Some people are still on.1.30 patch finally came out and fixed quite a bit of issues but now it's been the servers messing up lately.

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PostSubject: Re: Wars   Thu Jan 15, 2009 11:49 am

Bug Fixes:

Patch 1.30 contains a large number of bug fixes (100+), impacting all areas of the title (Game Play, Exploits, Stat Reporting, Visuals, Audio, Navigation and Stability).

The patch represents a significant improvement in overall stability. Many more bugs were fixed than what is listed here, and we will continue to address any remaining bugs and exploits in the future. Some notable bug fixes are as follows:

* The hostages will now follow a user's character up or down a ladder
* Invisible weapon bug is fixed
* Many Front End cursor bugs have been addressed
* The user's custom controller layout will now auto load
* Prone roll:

* Better testing for if you can prone roll
* Stop character being kicked from prone as frequently
* Stop character being kicked from reload frequently

* Doubled the end of round time where players can run around and do stuff
* Increase the time that the match score screen is shown to 15 seconds (from 10 seconds)
* When a player commits a team kill a specialized message will be displayed, instead of the general ‘player fragged player’ message.
* Fire Mode can now be changed while sprinting
* Hostage stuck during extraction bug is now fixed
* Speed up prone move and dive-to-prone animation (more improvements will be made in the future)
* Hostages are now removed from the radar after the have been extracted.
* Superjump bug is fixed
* RPGs and grenade launchers are now restricted in ranked rooms
* Prevent incorrect reload interruptions
* Fixed many issues related to statistics gathering and display
* Fixed bugs related to equipping of C4 in breach mode
* Fixed occasional audio drop outs
* Fixed many framerate hitches when other clients late join and in other situations

* Numerous exploits throughout the game have been addressed (more improvements will be made in the future).

Player Progression:

* Added PSN Trophy system
* Added SOCOM Awards System

The SOCOM Awards are split into 3 different classes; Performance, Service and Weapons. Each Award (Medal) can be viewed in-game along with their requirements and progress to completion.

Awards that have multiple criteria will show your progress for each criteria.

Quick Match and Party System:

Added Quick Match and Party System

Quick match offers a quick / easy method to get into a game, also to match players with others of a similar skill level.

The Quick Match option has been added to the SOCOM: Confrontation main menu. Once you select quick match you are taken to the party screen where you can invite other players to join your party. On the party screen, you can chat with your party while you are waiting for everyone to join. Once everyone has joined, select join game and your party is matched with other players of similar skill. For the 1.30 update, you can select from 3 different game types for the quick match; 16x16 Ranked, 16x16 Unranked and 16x16 Respawn. All large maps and game modes are available and the playlists are selected at random.

Quick matches only begin if there are minimum of 4 players on each team.

We plan on making improvements to the Quick Match/Party system in future SOCOM: Confrontation updates, including smaller games and smaller maps as our priority.

Gear Management:

Stackable Gear Items: If you have two sets of FRAG grenades in your inventory you no longer have to select them independently. Identical items are now grouped together for use, though they still take up two inventory slots.

Improved Radial Menu - Selecting items from the radial menu is more reliable. You no longer have to precisely hold the analog stick in the direction of the item while releasing the button; it is more forgiving now.

Controls:

Revised the ‘LEFTY’ control preset. Aiming for the Lefty preset is now handled with the left analog stick and movement with the right analog stick.

Added a ‘SCOUT’ control preset, this preset is popular with player of the previous titles.

Added Dive to Prone - The dive to prone has been enhanced significantly in the SOCOM: Confrontation 1.30 update and is now very similar to previous SOCOM games. The dive to prone is much quicker and you carry momentum forward. It is much easier to quickly get into a good prone position or dive for the deck.

Added D-Pad Lean - The player has the option to use either the motion controlled lean, lean using the d-pad or both.

Transparent Score Board - The in-game scoreboard is transparent so that the player can still see the action. The player is also able to move while it is displayed.

Added analog sticks customization.

Hostage / VIP AI:

Hostages and VIPs now only run from FRAG Grenades, and not Smoke Grenades.

Spectator Mode:

Additional features have been added to Spectator mode:

* The player can now hit the triangle button to hide the HUD. While the HUD is hidden, pressing the right/left D-Pad buttons will cycle through players without bringing up the HUD. Pressing the triangle again or X will make the HUD appear.
* Pressing R2 will pop up the in-game armory and the HUD will be shown when the user exits.

Menus:

The Channel List table is now sortable - Tables in Join Game screen and Initial Clan Members screen now retain their sort values when refreshed.

Changed the score screen so it can be opened in 2 modes.

* The first mode is the vote mode. You can access this screen by tapping select. It is the same screen we have used thus far.
* The second mode is the quick mode. It can be accessed by holding select. When select is released, the score screen will be hidden. The player has full control over his character while the score screen is in the quick mode. Voting is disabled in this mode.

Games in the Custom Game List are now sorted in the following order: Ranked, Unranked, Custom.

GAMEPLAY:

In Escort + Extraction the round will no longer end until all helicopters leave. This allows for a user to extract all 3 hostages before the round finishes.

M67 Frag grenade ammo effective range slightly increased.

Audio:

DTS is now supported (Default – DTS preferred over AC3).

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